Banishers: Ghosts Of New Eden Review - Ghostbusters (2024)

Banishers: Ghosts of New Eden is a love story about loss and sacrifice, propelling its choice-driven narrative forward amidst middling combat.

By Richard Wakeling on

It can't be a coincidence that Banishers: Ghosts of New Eden is launching just a day before Valentine's Day. As its title suggests, the latest game from Life is Strange developer Don't Nod is brimming with ghost hunting and spooky happenings. Yet, at its core, it's also a surprisingly tender love story about life, death, and sacrifice. This isn't the most well-trodden path for an action-RPG, and that's just one of a few key areas where Banishers is atypical for its genre. Between outbursts of stiff, run-of-the-mill action, it's the quieter moments where the game comes into its own. Like Vampyr, one of the studio's previous games, delving into various characters' lives and making tough choices with far-reaching consequences are what make the game memorable.

Banishers begins with dual protagonists Antea Duarte and Red Mac Raith arriving on the sandy shores of the fictional island of New Eden, Massachusetts. It's 1695, and the pair of eponymous banishers are hired spirit hunters entrusted with dispelling the ghosts and specters that still linger in our plane of existence, trapped between the living and the afterlife. New Eden, you see, has been afflicted with a malevolent curse. Hauntings are frequent, the weather is perpetually cold and dreary, crops are dying, livestock has perished, and the island's settlers are in desperate need of help. With so many lingering effects, this is no simple curse, and while attempting to banish a particularly powerful spirit, Antea is tragically killed as Red is plunged into the freezing depths of the ocean and left for dead.

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Now Playing: Banishers: Ghosts of New Eden Review

Upon waking up on the opposite side of the island, the grief-stricken Red is soon reunited with his fallen lover. Antea is now one of the ghostly apparitions she would previously hunt, forcing her to wrestle with the fact that she's become the one thing she hates. From this point on, you can swap between both characters on the fly. You're then thrust into making the first of many choices you'll have to consider as you're asked to swear an important oath. Will you accept Antea's fate and ascend her soul, letting her move on to the afterlife, or sacrifice the living in order to resurrect her? Initially, I picked the former, for as much as I wanted to revive Antea, killing the settlers who asked for help never sat right with me. Morally speaking, it also seemed like a pretty clear-cut choice. Then I started meeting New Eden's denizens, gradually delving into their lives and uncovering their darkest secrets, and my stance started to change.

As you traverse the island, journeying back to New Eden Town with the aim of both stopping the curse and retrieving Antea's body, you'll encounter numerous settlers who, for one reason or another, are haunted by tormented spirits that can't yet move on. Figuring out why is your first order of business, which typically revolves around talking to a haunted individual before exploring an area or two to gather clues--perhaps rummaging through a house scattered with notes or scouring a cliffside for a dead body. Spirits linger because they have unfinished business-- their reasoning can be malicious or altruistic. It's your job to suss out the malefactors of both a supernatural and tangible variety. Once you've done so, you have a crucial decision to make. You can place the blame on the living by sacrificing them, thus letting Antea feed on their essence to aid her revival; you can ascend the ghostly spirit, serenely moving them onto the afterlife; or you can banish the ghost, condemning them to an eternity of suffering.

Dismantling all of the details to reach one of these conclusions isn't as involved as one might hope, however. Antea's supernatural powers let you glimpse into the past and unveil trails to follow, but there's no sort of deduction or interrogation process, and it's impossible to progress without finding all of the signposted clues, so gathering evidence isn't particularly engaging from a gameplay perspective. You're essentially playing out the solution rather than discovering and putting the pieces together yourself. The stories that are slowly revealed still have a way of grabbing your attention, even if player agency is limited, but it's disappointing that these moments boil down to simply finding every glowing interactable in a given area.

The hauntings themselves broach a variety of diverse subjects, ranging from jealousy and the repercussions of war to slavery and forbidden love. Each one is generally well-written, too, often latching onto a moral grey area that makes it difficult to arrive at a straightforward decision. Admittedly, this isn't always the case, and there are some hauntings that present what should be an easy choice, like when dealing with racially motivated murder and other heinous crimes. Yet, the central conflict of Antea's fate still manages to give pause for thought. There are five possible endings to Banishers' story, so while each haunting might offer a binary choice, there's a cumulative effect to each decision that impacts how the narrative pans out. Even when the guilty party is indisputable, you might opt to spare those culpable for the sake of your deceased partner. This adds an interesting dynamic to each choice as you wrestle with all sorts of ethical conundrums.

One of the reasons this is so effective is because Antea and Red's relationship is complex and feels genuine. Red might look like your typically gruff action hero, yet there's a softer side to him that comes out in the quieter moments he shares with Antea. He might be a veteran of war, but he has wrinkles of co-dependency and is often informed by his emotions. Antea is the more experienced of the two banishers and rarely lets emotions get in the way of her work, so the two contrasting styles play off each other in compelling ways. There are flashes of levity between the two as well, with the couple sharing inside jokes and providing insights into their shared history. Occasionally, the narrative also touches on deeper themes, such as Antea's Cuban upbringing and Red's remorseful past, that add additional layers to how they interact with others. Needless to say, Banishers makes you care about Red and Antea's plight, which makes each decision all the more thought-provoking.

The other half of the game revolves around combat and exploration. Its tight third-person perspective is reminiscent of the most recent God of War games, and the action isn't too dissimilar either, offering a standard mix of light and heavy attacks, dodges, and blocks, with the latter doubling as a parry if your timing is on point. Red also has access to a rifle for ranged attacks, delivering a satisfyingly punchy shot and an era-appropriate reload time that prevents you from firing multiple bullets in quick succession. Melee combat is the primary focus, though, as you slash away at enemies using Red's trusted cutlass. The former mercenary is most effective against the angry specters you'll come across, whereas Antea excels against more tangible threats--some ghosts possess the decrepit corpses of both humans and wolves alike. Antea's combat style isn't wildly different from Red's, except she uses her fists over any kind of weaponry. She does, however, have a range of supernatural abilities at her disposal, including a distance-closing dash attack and an area-of-effect blast. These powers also translate to traversal, letting you leap across chasms and clear blocked paths once these abilities have been unlocked.

Combat is decent but never propels itself to be amongst the genre's best. There's a slight rigidity when transitioning between animations that prevents your movements during combat from flowing smoothly--contributing to a sense of inelegance--and you can usually succeed in most encounters by button-mashing your way to victory, sapping away any strategic element to combat. You do have access to a modest skill tree that lets you enhance existing abilities with various buffs, but combat doesn't evolve enough to stave off repetition in the game's latter half. By the 15-hour mark, I could've done with significantly fewer skirmishes, especially once the well of enemy types dried up.

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Exploration fares slightly better, with a semi-open world that's neither too large nor too diminutive. The whole place permeates an uneasy tone with various biomes consisting of verdant forests, barren farmland, murky swamps, and cavernous mines carved into the sides of mountains. Crafting materials are often found off the beaten path, which can then be used to upgrade your equipment, and there are numerous side activities dotted across the map, including combat arenas and optional quests that typically revolve around killing or collecting something. These activities pad out the playtime but never feel necessary and are easily skipped.

Banishers' strengths lie in its storytelling and characters. These aspects--along with its combat--can't quite match the caliber of its genre-defining contemporaries, but Don't Nod differentiates Banishers from the pack by implementing the studio's signature brand of choice and consequence. It's easy to become enraptured by Antea and Red's story; shaping their relationship and who they are as a couple makes for a compelling experience. That still doesn't mean I can wholly recommend Banishers: Ghosts of New Eden, but those looking for a dark, story-driven tale of love and sacrifice won't be disappointed.

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Banishers: Ghosts Of New Eden Review - Ghostbusters (2024)

FAQs

Banishers: Ghosts Of New Eden Review - Ghostbusters? ›

It's easy to become enraptured by Antea and Red's story; shaping their relationship and who they are as a couple makes for a compelling experience. That still doesn't mean I can wholly recommend Banishers: Ghosts of New Eden, but those looking for a dark, story-driven tale of love and sacrifice won't be disappointed.

Is Banishers Ghost of New Eden good? ›

Banishers: Ghosts of New Eden is most probably the magnum opus (so far) of Don't Nod, which is a remarkable achievement, considering the great games they have developed so far. The haunting atmosphere is excellent, the writing is thoughtful and mature, and the gameplay gracefully completes the package.

What is the difficulty in Banishers: Ghosts of New Eden? ›

All difficulty settings in Banishers Ghosts of New Eden

You will be given five options: Story mode, Easy mode, Normal mode, Hard mode, and Very Hard mode. Story: The Story difficulty is low, and this level is designed for players who prefer enjoying the narrative rather than focusing on combat aspects.

Is Banishers a success? ›

Banishers: Ghosts of New Eden Receiving Great Reviews

Banishers currently boasts an impressive MetaCritic score of 78, less than a week after its release. The early success of Banishers: Ghosts of New Eden comes as Don't Nod revealed the studio's next major project at The Game Awards.

How many hours is Banishers Ghost of Eden? ›

Banishers: Ghosts of New Eden, a spooky New England adventure, offers just under 25 hours for the main story. Completing all haunting quests adds roughly 10 hours, while full exploration and side content take over 40 hours.

Is Banishers a hard game? ›

It gives players a balanced taste of both combat and story. If you feel that Story and Easy are not appealing, then feel free to go for the Normal difficulty. Hard difficulty is one of the more demanding settings. It is meant for players who prefer a challenge when it comes to combat.

Is Banishers a souls like game? ›

Overall, it's more in line with Don't Nod's signature style. So, to answer the main question, NO, Banisher: Ghost of New Eden is not quite a souls-like game.

How many endings are there in Banishers: Ghosts of New Eden? ›

Banishers: Ghosts of New Eden has four endings. Here is how players can unlock all of them.

Should I ascend or resurrect Antea? ›

If you want a slightly more ethical ending, help Antea ascend by banishing spirits and by helping other spirits ascend.

Should I blame Jacob? ›

Blaming Jacob is the same as murdering him, but as explained in our guide on whether you should resurrect or ascend Antea - an oath you must pledge shortly after you make a decision on Ben and Jacob - you must blame Jacob if you want to resurrect Antea.

Is Banishers New Eden open world? ›

That said, while Banishers: Ghosts of New Eden is technically an open world game, it's remarkably linear for most of the time.

Is Banishers like Vampyr? ›

Despite this shared universe, Banishers has a very different premise than Vampyr. Here, you're playing as two characters - Antea Duarte and Red mac Raith - and they're ghost hunters, not vampires.

How many bosses are in Banishers Ghost of New Eden? ›

Yes, the bosses include The Nightmare, Nicholas Doolan, The Beast, Sorrow, Clemency Gibbs, Antipas Gibbs, and members of the Iniquitous Court.

Who are the actors in Banishers: Ghosts of New Eden? ›

The voice cast for the main characters in Banishers: Ghosts of New Eden are:
  • Amaka Okafor as Antea Duarte.
  • Russ Bain as Red Mac Raith.
  • Ildiko Preszly.
  • Jennifer McKinnon Magee as Jane "Wapun"
  • Eric Geynes as Various Characters.
Feb 20, 2024

How long does it take to complete Banishers? ›

How long is Banishers: Ghosts of New Eden? If you only tackle the main story and ignore most of the side content in Banishers: Ghosts of New Eden, you can expect your playthrough to take around 25-30 hours.

Do you have to blame everyone to resurrect Antea? ›

Blaming enough people allows you to attempt the resurrection ritual, while not Blaming enough people causes you to break your oath to Antea as the ritual will not be possible. This results in the same outcome as breaking the Ascend oath.

Is Banishers combat bad? ›

Banishers' combat shows plenty of promise but lacks the polish found in most modern action RPGs. While its deeper systems are present and functional, the literal act of combat often hinders players.

How many endings does Banishers: Ghosts of New Eden have? ›

As previously stated, players can achieve up to four different endings in the game. However, the procedure to unlock them is different. These are the four endings in Banishers: Ghosts of New Eden: Ascent Oath Fulfilled (Best Ending)

Is Banishers a AAA game? ›

Banishers is not an AAA game, it's a nicely crafted AA game – and we are proud of it,” he said. “We have the will and passion to deliver a great experience to the audience, hence the large size of the map, and the huge amount of content.”

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